← HOME

FORCE XRPL — Whitepaper

On-chain video game on XRPL with 20 unique NFTs. Slay monsters on Earth, progress through seasons, and earn $FORCE for skillful play (not for “idling”).

1) Executive Summary

FORCE XRPL is a PvE ARPG “monster-slaying” experience set on Earth after an invasion. Players clear zones, defeat bosses, and complete daily/weekly contracts. The ecosystem combines:

$FORCE distribution (100M):

Goal: a sustainable economy with sinks (in-game spending) that offset emissions, and strong anti-bot measures.

2) Core Gameplay Loop

3) NFTs (20 units)

Standard: XLS-20 (XRPL)

Supply: 20 pieces

Utilities:

Note: No “dividend-like” payouts to holders to avoid regulatory risk; benefits are in-game and experiential.

4) Token $FORCE

4.1 Distribution & Vesting

Allocation % Tokens Unlock / Proposed Vesting
Liquidity Pool & Ecosystem 60% 60,000,000 Gradual unlock. Initial liquidity time-locked; reserves for future AMMs/markets.
In-Game Rewards (Treasury) 20% 20,000,000 Seasonal emissions (see §5). Multi-sig custody.
Airdrops 10% 10,000,000 Tranches with 3–6 month linear vesting to reduce dumping.
Team 5% 5,000,000 12-month cliff + 24-month linear vesting. Multi-sig.
Marketing/Partners 5% 5,000,000 12-month linear; 10% at TGE for key campaigns.

AMM/LP (XLS-30): primary pool recommended: FORCE/XRP; no exotic fees. Key management under audit/multi-sig.

5) In-Game Emissions (“Game Royalties”) — 1-Year Schedule

Rewards Treasury: 20,000,000 $FORCE distributed across three consecutive 4-month periods (total 12 months).
Reference range: Oct 1 – Sep 30 (e.g., Oct 1, 2025 → Sep 30, 2026).

Period split: 40% / 35% / 25% of the Treasury (keeps a front-loaded curve).
Daily rule: within each period, daily allocation is split 60% PvE, 20% Quests, 10% Leaderboards, 10% Events.

Period 1 — Oct 1 – Jan 31 (123 days)

Estimated daily split:

Period 2 — Feb 1 – May 31 (120 days)

Estimated daily split:

Period 3 — Jun 1 – Sep 30 (122 days)

Estimated daily split:

6) How much can a player earn? (illustrative scenarios)

This is NOT a promise or financial advice. These are example scenarios for understanding proportions. Actual rewards depend on DAU, skill, playtime, anti-bot enforcement, sinks, and market price.

6.1 Base assumptions (Year 1)

Approx. daily emission available to players: ~21,918 $FORCE (rBepk9i42k5wEUA2dcF6JYbEcs5AnCH23X).

Performance tiers:

Scenario A — 1,000 DAU

Average allocation per player:

Sustainability check:
0.6*1000*10 + 0.3*1000*25 + 0.1*1000*60 = 6,000 + 7,500 + 6,000 = 19,500 $FORCE (rBepk9i42k5wEUA2dcF6JYbEcs5AnCH23X)/day (~the remainder is paid via leaderboards/events).

Tier Tokens/day $0.002 $0.01 $0.05
Bronze10$0.02$0.10$0.50
Silver25$0.05$0.25$1.25
Gold60$0.12$0.60$3.00

Playtime reference: at ~2h/day, that’s roughly 5, 12.5, and 30 $FORCE/hour for Bronze/Silver/Gold.

Scenario B — 5,000 DAU

To maintain the same daily emission, average rewards decrease by ~5×:

Tier Tokens/day $0.002 $0.01 $0.05
Bronze2$0.004$0.02$0.10
Silver5$0.01$0.05$0.25
Gold12$0.024$0.12$0.60

Bottom line: earnings depend on (a) your performance, (b) how many players compete that day, and (c) the market price of $FORCE (rBepk9i42k5wEUA2dcF6JYbEcs5AnCH23X).

7) Economic Sustainability

Sources (emission/inflow):

Sinks (outflow):

Target: sinks ≥ (long-term net emissions) to avoid inflationary pressure.

8) Tech (XRPL)

9) Security & Anti-Bot

10) Roadmap (draft)

11) Risks & Disclaimers