FORCE XRPL — Whitepaper
On-chain video game on XRPL with 20 unique NFTs. Slay monsters on Earth, progress through seasons, and earn $FORCE for skillful play (not for “idling”).
1) Executive Summary
FORCE XRPL is a PvE ARPG “monster-slaying” experience set on Earth after an invasion. Players clear zones, defeat bosses, and complete daily/weekly contracts. The ecosystem combines:
- Fungible token:
$FORCE
(fixed supply: 100,000,000). - Genesis NFT collection (20 pieces): 1/1 items with prestige utilities and balanced boosts.
- “Play & Progress” economy: rewards are tied to skill, activity, and progression; passive farming and multi-accounting are limited.
$FORCE distribution (100M):
- 60% Liquidity Pool & Ecosystem — deepen XRPL AMMs and incentivize liquidity.
- 20% In-Game Rewards Treasury (“Game Royalties”) — seasonal/event emissions.
- 10% Airdrops — early adoption and community rewards.
- 5% Team — vested for long-term alignment.
- 5% Marketing/Partners — launches, creators, and tournaments.
Goal: a sustainable economy with sinks (in-game spending) that offset emissions, and strong anti-bot measures.
2) Core Gameplay Loop
- Enter a Zone (Forests, Megacities, Refineries, Deserts, etc.).
- Fight waves and mini-bosses; each enemy grants Activity Points (AP) and loot.
- Complete Contracts (daily/weekly) and limited-time Events.
- Your AP determines your share of the daily $FORCE reward pool.
- Spend $FORCE on upgrades, crafting, season passes, and the secondary market (sinks).
3) NFTs (20 units)
Standard: XLS-20 (XRPL)
Supply: 20 pieces
Utilities:
- +2–5% to the daily AP cap.
- Access to exclusive events and quests with rare cosmetics.
- Fast-lane in event matchmaking queues.
- Resale royalties: 5–7% routed to the Game Treasury.
Note: No “dividend-like” payouts to holders to avoid regulatory risk; benefits are in-game and experiential.
4) Token $FORCE
- Network: XRP Ledger (XRPL)
- Type: Issued Currency (IOU)
- Suggested decimals: 6
- Transfer tax: 0% (no “tax token”)
- Ticker: $FORCE
4.1 Distribution & Vesting
Allocation | % | Tokens | Unlock / Proposed Vesting |
---|---|---|---|
Liquidity Pool & Ecosystem | 60% | 60,000,000 | Gradual unlock. Initial liquidity time-locked; reserves for future AMMs/markets. |
In-Game Rewards (Treasury) | 20% | 20,000,000 | Seasonal emissions (see §5). Multi-sig custody. |
Airdrops | 10% | 10,000,000 | Tranches with 3–6 month linear vesting to reduce dumping. |
Team | 5% | 5,000,000 | 12-month cliff + 24-month linear vesting. Multi-sig. |
Marketing/Partners | 5% | 5,000,000 | 12-month linear; 10% at TGE for key campaigns. |
AMM/LP (XLS-30): primary pool recommended: FORCE/XRP; no exotic fees. Key management under audit/multi-sig.
5) In-Game Emissions (“Game Royalties”) — 1-Year Schedule
Rewards Treasury: 20,000,000 $FORCE distributed across three consecutive 4-month periods (total 12 months).
Reference range: Oct 1 – Sep 30 (e.g., Oct 1, 2025 → Sep 30, 2026).
Period split: 40% / 35% / 25% of the Treasury (keeps a front-loaded curve).
Daily rule: within each period, daily allocation is split 60% PvE, 20% Quests, 10% Leaderboards, 10% Events.
Period 1 — Oct 1 – Jan 31 (123 days)
- Allocation: 40% = 8,000,000 $FORCE
- Avg. daily emission: ~65,040.65 $FORCE/day
Estimated daily split:
- PvE (60%): ~39,024.39 $FORCE/day
- Quests (20%): ~13,008.13 $FORCE/day
- Leaderboards (10%): ~6,504.07 $FORCE/day
- Events (10%): ~6,504.07 $FORCE/day
Period 2 — Feb 1 – May 31 (120 days)
- Allocation: 35% = 7,000,000 $FORCE
- Avg. daily emission: ~58,333.33 $FORCE/day
Estimated daily split:
- PvE (60%): ~35,000.00 $FORCE/day
- Quests (20%): ~11,666.67 $FORCE/day
- Leaderboards (10%): ~5,833.33 $FORCE/day
- Events (10%): ~5,833.33 $FORCE/day
Period 3 — Jun 1 – Sep 30 (122 days)
- Allocation: 25% = 5,000,000 $FORCE
- Avg. daily emission: ~40,983.61 $FORCE/day
Estimated daily split:
- PvE (60%): ~24,590.16 $FORCE/day
- Quests (20%): ~8,196.72 $FORCE/day
- Leaderboards (10%): ~4,098.36 $FORCE/day
- Events (10%): ~4,098.36 $FORCE/day
6) How much can a player earn? (illustrative scenarios)
This is NOT a promise or financial advice. These are example scenarios for understanding proportions. Actual rewards depend on DAU, skill, playtime, anti-bot enforcement, sinks, and market price.
6.1 Base assumptions (Year 1)
Approx. daily emission available to players: ~21,918 $FORCE (rBepk9i42k5wEUA2dcF6JYbEcs5AnCH23X).
- Scenario A: 1,000 daily active users (DAU).
- Scenario B: 5,000 DAU.
Performance tiers:
- Bronze (60%)
- Silver (30%)
- Gold (10%)
Scenario A — 1,000 DAU
Average allocation per player:
- Bronze: ~10 $FORCE/day
- Silver: ~25 $FORCE/day
- Gold: ~60 $FORCE/day
Sustainability check:
0.6*1000*10 + 0.3*1000*25 + 0.1*1000*60 = 6,000 + 7,500 + 6,000 = 19,500 $FORCE (rBepk9i42k5wEUA2dcF6JYbEcs5AnCH23X)/day
(~the remainder is paid via leaderboards/events).
Tier | Tokens/day | $0.002 | $0.01 | $0.05 |
---|---|---|---|---|
Bronze | 10 | $0.02 | $0.10 | $0.50 |
Silver | 25 | $0.05 | $0.25 | $1.25 |
Gold | 60 | $0.12 | $0.60 | $3.00 |
Playtime reference: at ~2h/day, that’s roughly 5, 12.5, and 30 $FORCE/hour for Bronze/Silver/Gold.
Scenario B — 5,000 DAU
To maintain the same daily emission, average rewards decrease by ~5×:
- Bronze: ~2 $FORCE/day
- Silver: ~5 $FORCE/day
- Gold: ~12 $FORCE/day
Tier | Tokens/day | $0.002 | $0.01 | $0.05 |
---|---|---|---|---|
Bronze | 2 | $0.004 | $0.02 | $0.10 |
Silver | 5 | $0.01 | $0.05 | $0.25 |
Gold | 12 | $0.024 | $0.12 | $0.60 |
Bottom line: earnings depend on (a) your performance, (b) how many players compete that day, and (c) the market price of $FORCE (rBepk9i42k5wEUA2dcF6JYbEcs5AnCH23X).
7) Economic Sustainability
Sources (emission/inflow):
- Programmed Treasury emissions.
- NFT royalties (5–7%) routed to Treasury/events.
- Crafting/upgrade fees paid in $FORCE (rBepk9i42k5wEUA2dcF6JYbEcs5AnCH23X).
- Season passes and premium cosmetics.
Sinks (outflow):
- Item crafting/fusion.
- End-game gear repairs.
- Perk re-rolls.
- Limited cosmetics and season passes.
- Event entries paid in $FORCE with exclusive rewards.
Target: sinks ≥ (long-term net emissions) to avoid inflationary pressure.
8) Tech (XRPL)
- Tokens: Issued Currency on XRPL with trustlines; ticker $FORCE (rBepk9i42k5wEUA2dcF6JYbEcs5AnCH23X).
- NFTs: XLS-20.
- AMM: XLS-30 (FORCE/XRP primary pool).
- Wallets: native integration with Xaman (XUMM) for login and signing.
- Game servers: server-authoritative (anti-cheat), internal oracles for scoring → delayed on-chain settlement.
9) Security & Anti-Bot
- Server-authoritative netcode with deterministic damage/loot validation.
- Rate limits, CAPTCHAs for anomalous spikes, device fingerprinting, hardware bans.
- Multi-account detection (IP/usage patterns), periodic audits.
- Multi-sig for treasuries; time-locks for liquidity and vestings.
- External audits for custody/processes.
10) Roadmap (draft)
- Q4 2025: closed playable demo + XRPL; art for the 20 Genesis NFTs.
- Q4 2025: TGE, seed liquidity, Season 1; basic marketplace.
- Q4 2025: tournaments, advanced crafting, battle passes.
- Q3 2026: mobile (beta) + localization + partnerships.
11) Risks & Disclaimers
- Crypto is volatile; there are no guarantees of price or returns.
- Rewards are subject to change for balance and anti-cheat.
- Regulatory: no securities are being offered; benefits are in-game utilities.